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How does an architectural project for a supermarket and cash and carry store work?

No one enters a supermarket thinking about the receiving dock. But it is this, together with cold rooms, storage, preparation area and employee circulation, that decides whether the operation works. A food retail project starts right there, before any layout design: implementation, access, parking and the relationship between the back office and the sales area. When this relationship is poorly resolved, the customer never sees the problem. It just feels like the store is slower.

In the layout itself, sectors, aisles, equipment, checkouts, display and visual communication need to respond to two logics at the same time: the purchasing journey and the store operation. In an attack, the scale changes the problem. Larger sales areas, higher product volumes and heavier supply logistics require another type of project, not an expanded version of the supermarket.

evo2b developed this repertoire in projects such as Komprão, Via Atacadista, Tenda Atacadista, Atacale, Fort Atacadista and Macromix Atacado, combining architecture, design, visual communication, signage, merchandising and network expansion. At Komprão, the work followed the expansion of the network, including the store concept and all signage. At Tenda Itatiba, 17 disciplines were coordinated in an area of more than 8,000 m².

In the end, the project of a supermarket or wholesale store is measured by the day-to-day operation: quick replenishment, short queues, cold storage in the right place, among many other areas that the customer does not see, but needs to be very well designed for proper functioning.